SUPER SMASH BROS. ULTIMATE - UI REDESIGN
Complete UI redesign of the Main Menu and Fighter Menu for the game "Super Smash Bros. Ultimate". Created for the GMAP - 211 "Game User Interface Design" which taught foundational skills regarding how UI is created via wireframes and design strategies. All work shown is my own unless credited/attributed otherwise.
video showcasing an example of this UI being implemented through a game engine (Unity)
PRODUCTION REPORT
software used!
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Used to create a realtime example of my UI redesign. Implements Unity’s UI system and programming, along with music, sound effects, and animations.
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Used for all wireframe creations and for brainstorming/compiling references and mood boards for the redesigning process.