SUPER SMASH BROS. ULTIMATE - UI REDESIGN

Complete UI redesign of the Main Menu and Fighter Menu for the game "Super Smash Bros. Ultimate". Created for the GMAP - 211 "Game User Interface Design" which taught foundational skills regarding how UI is created via wireframes and design strategies. All work shown is my own unless credited/attributed otherwise.

video showcasing an example of this UI being implemented through a game engine (Unity)

PRODUCTION REPORT

software used!

  • Used to create a realtime example of my UI redesign. Implements Unity’s UI system and programming, along with music, sound effects, and animations.

  • Used for all wireframe creations and for brainstorming/compiling references and mood boards for the redesigning process.

Previous
Previous

GAMEBREAKING - ORIGINAL SHOW PRODUCTION

Next
Next

CHARACTER ANIMATION IN UNREAL